Computer Game Artwork

Examples of in-game and product packaging/marketing art from computer games.

While in computer games, the technology took me from creating 32 x 32 pixel sprites to animate football players all the way to utilizing Alias Wavefront 3D software on an SGI Indigo II Extreme in the space of 5 years.

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© 2015 - 2020 Charile Athanas

Madden II game play

The player animations were 32 x 32 pixels at their largest. The challenge was developing multiple teams and a variety of movement - running, blocking, tackling, throwing, front/back/side angles and more - within those 32 pixels.