Computer Game Artwork

Examples of in-game and product packaging/marketing art from computer games.

While in computer games, the technology took me from creating 32 x 32 pixel sprites to animate football players all the way to utilizing Alias Wavefront 3D software on an SGI Indigo II Extreme in the space of 5 years.

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© 2015 - 2020 Charile Athanas

CyberJudas sample shots

These are examples of 3D graphics I developed (with invaluable assistance from Ken McCall) for packaging, cut scenes, the GUI, and animations showing the consequences of your actions in the game.