Computer Game Artwork

Examples of in-game and product packaging/marketing art from computer games.

While in computer games, the technology took me from creating 32 x 32 pixel sprites to animate football players all the way to utilizing Alias Wavefront 3D software on an SGI Indigo II Extreme in the space of 5 years.

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© 2015 - 2020 Charile Athanas

CyberJudas cut scene still

CyberJudas was one of the first computer games to create 3D cut scene animations using Alias Wavefront software. This is a scene from a surgical strike bombing of a factory using particle effects to generate the explosions.