Computer Game Artwork

Examples of in-game and product packaging/marketing art from computer games.

While in computer games, the technology took me from creating 32 x 32 pixel sprites to animate football players all the way to utilizing Alias Wavefront 3D software on an SGI Indigo II Extreme in the space of 5 years.

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© 2015 - 2020 Charile Athanas

CyberJudas GUI

We took advantage of the Alias Wavefront software to create real time information graphics for the user to understand vast amounts of data needed to play the game.