Computer Game Artwork

Examples of in-game and product packaging/marketing art from computer games.

While in computer games, the technology took me from creating 32 x 32 pixel sprites to animate football players all the way to utilizing Alias Wavefront 3D software on an SGI Indigo II Extreme in the space of 5 years.

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© 2015 - 2020 Charile Athanas

Electric Reading Land box art

Electric Reading Land was an educational product designed to teach reading. We developed the look and feel with not only the child in mind, but the adult that would be playing along with them.