Computer Game Artwork

Examples of in-game and product packaging/marketing art from computer games.

While in computer games, the technology took me from creating 32 x 32 pixel sprites to animate football players all the way to utilizing Alias Wavefront 3D software on an SGI Indigo II Extreme in the space of 5 years.

John Madden Football II splash page
John Madden Football II splash page

Creating interesting splash screens in spite of the color and resolution limitations made for intriguing art challenges. I did all of the graphics and animation for this PC game.

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Madden II game play
Madden II game play

The player animations were 32 x 32 pixels at their largest. The challenge was developing multiple teams and a variety of movement - running, blocking, tackling, throwing, front/back/side angles and more - within those 32 pixels.

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Madden II cut scene "Injury"
Madden II cut scene "Injury"

Cut scenes were used to give a flavor to the game with off the field illustrations of events. Limited to six colors in the palette these images created a design challenge.

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Madden II cut scene "Time Out"
Madden II cut scene "Time Out"

Cut scenes were used to give a flavor to the game with off the field illustrations of events. Limited to six colors in the palette these images created a design challenge.

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Shadow President splash screen
Shadow President splash screen

As the hardware allowed for more colors in the palette, the opening splash screens could be used to create a mood for the game. Shadow President is a global political simulator with the player as President of the United States.

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Shadow President game play
Shadow President game play

The GUI challenges in Shadow President were simple. Convey vast amounts of ever-changing information to the player while allowing them to get realtime action results and advice from the game's cabinet members.

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Shadow President game play
Shadow President game play

To illustrate player actions and the response of the simulation, many animated cut scenes were provided to the player. Everyone's favorite was the nuking of a city. And I mean everyone.

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CyberJudas advert sheet
CyberJudas advert sheet

CyberJudas was the sequel to Shadow President and one of the first games to be created using 3D software for the graphics.

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CyberJudas GUI
CyberJudas GUI

We took advantage of the Alias Wavefront software to create real time information graphics for the user to understand vast amounts of data needed to play the game.

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CyberJudas cut scene still
CyberJudas cut scene still

CyberJudas was one of the first computer games to create 3D cut scene animations using Alias Wavefront software. This is a scene from a surgical strike bombing of a factory using particle effects to generate the explosions.

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CyberJudas GUI
CyberJudas GUI

We created 3D rooms for each of the Presidents Cabinet members to reflect their personalities and game attributes. This cabinet member's office was based on a Go board configuration.

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CyberJudas sample shots
CyberJudas sample shots

These are examples of 3D graphics I developed (with invaluable assistance from Ken McCall) for packaging, cut scenes, the GUI, and animations showing the consequences of your actions in the game.

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Electric Reading Land box art
Electric Reading Land box art

Electric Reading Land was an educational product designed to teach reading. We developed the look and feel with not only the child in mind, but the adult that would be playing along with them.

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Electric Reading Land box art
Electric Reading Land box art

Electric Reading Land's graphics were made using both 2D and 3D imagery.

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